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Ghost in the Shell

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Below are the various Domains you may select from. Each deity allows access to certain Domains, so be sure to check what your selected deity allows before choosing. The POWER listed under each Domain is the granted power that the deity bestows upon you for choosing that Domain. The SPELLS are what the deity grants you access to upon your gaining access to each spell level, usable once per day each.

If you are confused on how spells work, because you are a first time gamer, or do not play spellcasters often, PLEASE read this ERRATA on how to read spells. It is extremely useful and is written by D&D official, Skip Williams.

Changes from the FORGOTTEN REALMS Campaign Setting
The list of deities for each domain includes a few changes from the domain list in the FORGOTTEN REALMS Campaign Setting. The addition of the Cold and Repose domains (the latter introduced in Faiths and Pantheons) requires some slight shifting of domains. The affected deities are:
Auril: Air, Cold, Evil, Storm.
Jergal: Fate, Law, Repose, Rune, Suffering.
Kelemvor: Fate, Law, Protection, Repose, Travel.
Osiris: Good, Law, Plant, Repose, Retribution.
Ulutiu: Animal, Cold, Law, Ocean, Protection.
Urogalan: Earth, Halfling, Law, Protection, Repose.

We use D&D domains as well as other d20 systems, so if it is wrong in your D&D book, it is because we have added new domains from other books, some have the same domain name. Please choose which domain you'd like to use. Sometimes they can be completely different from each other (having different powers AND spells).
If the DM wishes, this rule may change or be omitted entirely, so please ask if you are unsure, he may want you to use D&D spells only, so it's important to ask.

ILLUSION
(From the Player's Guide to Faerūn)
DEITIES: Akadi, Azuth, Baravar Cloakshadow, Cyric, Mystra, Sehanine Moonbow
POWER: You cast all illusion spells at +1 caster level.

SPELLS:

  • 1) Silent Image
  • 2) Minor Image
  • 3) Displacement
  • 4) Phantasmal Killer
  • 5) Persistent Image
  • 6) Mislead
  • 7) Project Image
  • 8) Screen
  • 9) Weird

    INSPIRATION
    (From the d20 Ultimate Divine Spellbook)
    POWER: Once per day you may inspire courage exactly as the bard ability. Perform is a class skill.

    SPELLS:

  • 1) Message
  • 2) Enthrall
  • 3) Afflatus
  • 4) Sending
  • 5) Command, Greater
  • 6) Geas/Quest
  • 7) Insanity
  • 8) Mind Blank
  • 9) Afflatus, Greater

    JOINING
    (From the d20 Book of Erotic Fantasy)
    DEITY: Aaluran
    POWER: You cast mending once per day. This is a spell-like ability.
    SPECIAL: This domain may only be chosen by a class/prestige class that requires this domain.

    SPELLS:

  • 1) Find a Soulmate
  • 2) Mantle of Love
  • 3) Lifebond
  • 4) Imbue with Spell Ability
  • 5) Mind to Mind
  • 6) Body to Body
  • 7) Permanecy
  • 8) Spell Meld
  • 9) Foresight

    JOY
    (From the Book of Exalted Deeds)
    DEITY: Chaav
    POWER: You gain a +4 sacred bonus on Diplomacy checks

    SPELLS:

  • 1) Vision of Heaven
  • 2) Elation
  • 3) Distilled Joy
  • 4) Good Hope
  • 5) Chaav's Laugh
  • 6) Heroism, Greater
  • 7) Starmantle
  • 8) Sympathy
  • 9) Otto's Irresistible Dance

    JUSTICE
    (From the d20 Ultimate Divine Spellbook)
    POWER: You receive Martial Weapon Proficiency (longsword) and Weapon Focus (longsword) for free.
    (Please see our House Rules regarding feats if you plan to have this Domain while in our campaign.)

    SPELLS:

  • 1) Command
  • 2) Zone of Truth
  • 3) Bind Oath
  • 4) Mark of Evil
  • 5) Mark of Justice
  • 6) Geas/Quest
  • 7) Destruction
  • 8) Shibboleth
  • 9) Storm of Vengeance

    Page Last Updated April 15th, 2005

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