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Below are the various Domains you may select from. Each deity allows access to certain Domains, so be sure to check what your selected deity allows before choosing. The POWER listed under each Domain is the granted power that the deity bestows upon you for choosing that Domain. The SPELLS are what the deity grants you access to upon your gaining access to each spell level, usable once per day each.

If you are confused on how spells work, because you are a first time gamer, or do not play spellcasters often, PLEASE read this ERRATA on how to read spells. It is extremely useful and is written by D&D official, Skip Williams.

Changes from the FORGOTTEN REALMS Campaign Setting
The list of deities for each domain includes a few changes from the domain list in the FORGOTTEN REALMS Campaign Setting. The addition of the Cold and Repose domains (the latter introduced in Faiths and Pantheons) requires some slight shifting of domains. The affected deities are:
Auril: Air, Cold, Evil, Storm.
Jergal: Fate, Law, Repose, Rune, Suffering.
Kelemvor: Fate, Law, Protection, Repose, Travel.
Osiris: Good, Law, Plant, Repose, Retribution.
Ulutiu: Animal, Cold, Law, Ocean, Protection.
Urogalan: Earth, Halfling, Law, Protection, Repose.

We use D&D domains as well as other d20 systems, so if it is wrong in your D&D book, it is because we have added new domains from other books, some have the same domain name. Please choose which domain you'd like to use. Sometimes they can be completely different from each other (having different powers AND spells).
If the DM wishes, this rule may change or be omitted entirely, so please ask if you are unsure, he may want you to use D&D spells only, so it's important to ask.

WAR
(From the Player’s Handbook 3.5, Player's Guide to Faerûn)
DEITIES: Anhur, Arvoreen, Clangeddin, Corellon Larethian, Deep Duerra, Erythnul, Gaerdal Ironhand, Garagos, Gorm Gulthyn, Gruumsh, Haela Brightaxe, Heironeous, Hextor, Ilneval, Red Knight, Selvetarm, Shevarash, Solonor Thelandira, Tempus, Tyr, Uthgar
POWER: Free Martial Weapon Proficiency with your deity’s favored weapon (if necessary) and Weapon Focus with the deity’s favored weapon. (Please read our House Rules regarding Weapon Focus)

SPELLS:

  • 1) Magic Weapon
  • 2) Spiritual Weapon
  • 3) Magic Vestment
  • 4) Divine Power
  • 5) Flame Strike
  • 6) Blade Barrier
  • 7) Power Word Blind
  • 8) Power Word Stun
  • 9) Power Word Kill

    WAR
    (From the d20 Ultimate Divine Spellbook)
    POWER: Free Weapon Mastery with your deity's favored weapon.

    SPELLS:

  • 1) Magic Weapon, Desert Skeen
  • 2) Spiritual Weapon, Desert Scimitar
  • 3) Magic Vestment, Restoration of Armaments
  • 4) Divine Power
  • 5) Flame Strike
  • 6) Blade Barrier, Restoration of Armaments, Greater
  • 7) Power Word Blind
  • 8) Power Word Stun
  • 9) Power Word Kill

    WATER
    (From the Player’s Handbook 3.5, Player's Guide to Faerûn)
    DEITIES: Deep Sashelas, Eldath, Isis, Istishia, Obad-Hai, Sebek, Silvanus, Umberlee
    POWER: Turn or destroy fire creatures as a good cleric turns undead or commands, bolster, or rebukes like an evil cleric. Use this ability a total number of times a day equal to 3 + your Charisma Modifier. This granted power is a supernatural ability.

    SPELLS:

  • 1) Obscuring Mist
  • 2) Fog Cloud
  • 3) Water Breathing
  • 4) Control Water
  • 5) Ice storm
  • 6) Cone of Cold
  • 7) Acid Fog
  • 8) Horrid Wilting
  • 9) Elemental Swarm (water spells only)

    WATER
    (From the d20 Ultimate Divine Spellbook)
    POWER: Turn or destroy fire creatures as a good cleric turns undead or commands or rebukes like an evil cleric. Use this ability a total number of times a day equal to 3 + your Charisma Modifier. This granted power is a supernatural ability.

    SPELLS:

  • 1) Obscuring Mist, Locate Water
  • 2) Fog Cloud
  • 3) Water Breathing, Doom Fog, Thin Blood
  • 4) Control Water
  • 5) Icestorm, Lungburst
  • 6) Cone of Cold
  • 7) Acid Fog, Oedema
  • 8) Horrid Wilting
  • 9) Elemental Swarm (water spells only), Deluge

    WATERY DEATH PRESTIGE
    (From the Player's Guide to Faerûn)
    DEITIES: Blibdoolpoolp, Umberlee
    POWER: You gain the ability to smite any nonaquatic creature once per day with one normal melee attack. You add your wisdom bonus to your attack roll and deal 1 extra point of damage per divine spellcaster level.

    SPELLS:

  • 1) Entangle
  • 2) Mark of the Outcast
  • 3) Control Water
  • 4) Rushing Waters
  • 5) Dehydrate
  • 6) Drown
  • 7) Contagious Fog
  • 8) Horrid Wilting
  • 9) Drown, Mass

    WEALTH
    (From the Draconomicon)
    DEITIES: Astilabor, Io
    POWER: Add Appraise to your list of cleric class skills. You also gain Skill Focus (Appraise) as a bonus feat.

    SPELLS:

  • 1) Alarm
  • 2) Obscure Object
  • 3) Glyph of Warding
  • 4) Detect Scrying
  • 5) Leomund's Secret Chest
  • 6) Forbiddance
  • 7) Sequester
  • 8) Discern Location
  • 9) Antipathy

    WRATH
    (From the Book of Exalted Deeds)
    DEITY: Kharash
    POWER: Once per day, you may make a free attack of opportunity against any opponent that damages you with a melee attack. This ability does not allow you to make more than one attack of opportunity in a round.

    SPELLS:

  • 1) Doom
  • 2) Energize Potion
  • 3) Affliction
  • 4) Radiant Shield
  • 5) Righteous Might
  • 6) Vengeance Halo
  • 7) Righteous Smite
  • 8) Last Judgment
  • 9) Storm of Vengeance

    Page Last Updated August 2nd, 2005

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