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Ghost in the Shell

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The following Feats are open to all characters who possess the Wild Shape ability, unless otherwise stated.

If you wish to select more than your normal allotment of Feats, then visit the General Flaws page in order to "purchase" Flaws that will allow for you to select more Feats.

Blindsight (Wild)
(PRE:Ability to use Wild Shape to become a dire bat)
You gain the extraordinary ability Blindsight, which operates regardless of your form. Like the dire bat, you emit high frequency sounds, inaudible to most creatures, as a form of "sonar" that allows you to locate objects and creatures within 120 feet. Since this ability relies on hearing, any circumstance that deprives you of that sense also negates your Blindsight.

Extra Wild Shape
(PRE:Ability to use Wild Shape)
You use your Wild Shape ability two extra times per day than you otherwise could. If you are able to use Wild Shape to become an Elemental, you also gain one additional Elemental Wild Shape use per day.
You can take this feat multiple times, gaining two additional Wild Shapes of your usual type and one additional Elemental Wild Shape (if you have this type) each time.

Fast Wild Shape
(PRE:Ability to use Wild Shape to become a dire animal; DEX 13+)
You gain the ability to use Wild Shape as a move equivalent action.

Natural Spell
(PRE:Ability to use Wild Shape; DEX 13+)
You complete the verbal and somatic components of spells while in a Wild Shape. For example, while in the form of a hawk, you could substitute screeches and gestures with your talons for the normal verbal and somatic components of a spell. You can use any material components or focuses that you can hold with any appendage of your current form, but you cannot make use of any such items that are melded within your form. This feat does not permit the use of magic items while in a form that could not ordinarily use them, adn you do not gain the ability to speak while in a Wild Shape.

Proportionate Wild Shape
(PRE:Ability to use Wild Shape, natural form other than Small or Med.)
You use your Wild Shape ability to take the form of an animal whose normal size category matches your own. For example, a cloud giant with this feat could use Wild Shape to become a Huge shark or giant squid.

Scent
(PRE:Ability to Wild Shape into wolf form; WIS 11+)
You gain the Scent extraordinary ability (air breather's type), which operates regardless of your form.

Speaking Wild Shape
(PRE:Ability to use Wild Shape; INT 13+)
While in a Wild Shape, you operate as if you were under a continuous speak with animals effect with respect to animals of the same kind. If you are able to use Wild Shape to become an Elemental, you can also communicate with Elementals of the same kind as yourself. This feat does not enable mental communication.

Page Last Updated March 25th, 2005

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