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Ghost in the Shell

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D20 HOUSE RULES

PLAYER CONDUCT
* Descent

Descent
Into
Darkness

{Drow Campaign}

Zartenoth:
The Land
Between

{d20 High Fantasy}

Storm Riders
[SRoZ]

{Rhy'Din Guild Site}

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Site Title

Level
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
B. Attack
+0
+1
+1
+2
+2
+3
+3
+4
+4
+5
+5
+6
+6
+7
+7
+8
+8
+9
+9
+10
F. Save
+2
+3
+3
+4
+4
+5
+5
+6
+6
+7
+7
+8
+8
+9
+9
+10
+10
+11
+11
+12
R. Save
+0
+0
+1
+1
+1
+2
+2
+2
+3
+3
+3
+4
+4
+4
+5
+5
+5
+6
+6
+6
W. Save
+0
+0
+1
+1
+1
+2
+2
+2
+3
+3
+3
+4
+4
+4
+5
+5
+5
+6
+6
+6
Special Abilities
Sexual code of conduct
---
---
---
Bonus feat
---
---
---
---
Bonus feat
---
---
---
---
Bonus feat
---
---
---
---
Bonus feat

Key Abilities: Constitution, Intelligence
To cast a spell, Constitution must be 10 + the spell's level. They receive bonus spells based on Appearance.
Intelligence determines how and how hard the spell's are hard to resist. The Difficulty Class is 10 + the spell's level + the tantrist's Intelligence modifier.

Alignment: Any

Hit Die: d4

Class Skills: Concentration, Craft, Diplomacy(App.), Heal, Listen, Perform (Cha.), Profession, Sense Motive, Spellcraft, and Spot

Starting Skill Points: (4 + INT modifier) x 4

Points/Additional Level: 4 + INT modifier

Class Features:

  • Weapon and Armor Proficiencies:
    Tantrist's are proficient with simple weapons. They are not proficient with armor of any type, wearing armor can interfere with their spellcasting and cause failures.

  • Sexual Code of Conduct:
    Because their spellcasting powers derive from sex, tantrist's must be sexual and cannot benefit from feats such as Chaste Life or pursue prestige classes such as the Divine Celibate.

  • Spells:
    A tantrist can learn spells from sorcerers, wizards, and other tantrist's (except for domain spells).
    • Domain spells: A tantrist chooses two of the following domains: Body, Knowledge, Perversion, or, Pleasure. Each domain gives your tantrist access to a domain spell at each spell level, from 1st level on, as well as a granted power. your tantrist gets the powers of both domains selected. With access to two domain spells ar a given spell level, a tantrist prepares one or the other each day. If a domain spell is not on the sorcerers/wizards spell list, a tantrist can only prepare it in his domain slot.
    • Learning Spells: Once the tantrist has been shown the basics of a spell, he inscribes it upon his body as a personal rune. It is pale and scarlike, lighter than the tantrist's skin. In this way, his body becomes a living spellbook.
      The time required to scarify a rune is identical to a wizard scribing a spell into his spellbook. For rule purposes, treat the tantrist's body as a normal spellbook.
    • Preparing Tantrist Spells: A tantrist needs a full night's rest and regains his spells through having sex for an hour. Masturbation does not count as sex for this purpose.
      The pale scarlike runes darken and look like a vivid scar when the spell it symbolizes is prepared. When the spell is cast, the rune becomes pale again.
    • Caster Level: Tantrist spells focus on flashy manifestations of power. A tantrist casts all Evocation school spells at +1 caster level. The power derived from sex does not apply well to Illusion or Necromancy school spells; a tantrist casts these at -1 caster level.

    Spells Per Day

    Level
    1
    2
    3
    4
    5
    6
    7
    8
    9
    10
    11
    12
    13
    14
    15
    16
    17
    18
    19
    20
    0lv.
    3
    4
    4
    5
    5
    5
    6
    6
    6
    6
    6
    6
    6
    6
    6
    6
    6
    6
    6
    6
    1st
    1+1
    2+1
    2+1
    3+1
    3+1
    3+1
    4+1
    4+1
    4+1
    4+1
    5+1
    5+1
    5+1
    5+1
    5+1
    5+1
    5+1
    5+1
    5+1
    5+1
    2nd
    --
    --
    1+1
    2+1
    2+1
    3+1
    3+1
    3+1
    4+1
    4+1
    4+1
    4+1
    5+1
    5+1
    5+1
    5+1
    5+1
    5+1
    5+1
    5+1
    3rd
    --
    --
    --
    --
    1+1
    2+1
    2+1
    3+1
    3+1
    3+1
    4+1
    4+1
    4+1
    4+1
    5+1
    5+1
    5+1
    5+1
    5+1
    5+1
    4th
    --
    --
    --
    --
    --
    --
    1+1
    2+1
    2+1
    3+1
    3+1
    3+1
    4+1
    4+1
    4+1
    4+1
    5+1
    5+1
    5+1
    5+1
    5th
    --
    --
    --
    --
    --
    --
    --
    --
    1+1
    2+1
    2+1
    3+1
    3+1
    3+1
    4+1
    4+1
    4+1
    4+1
    5+1
    5+1
    6th
    --
    --
    --
    --
    --
    --
    --
    --
    --
    --
    1+1
    2+1
    2+1
    3+1
    3+1
    3+1
    4+1
    4+1
    4+1
    4+1
    7th
    --
    --
    --
    --
    --
    --
    --
    --
    --
    --
    --
    --
    1+1
    2+1
    2+1
    3+1
    3+1
    3+1
    4+1
    4+1
    8th
    --
    --
    --
    --
    --
    --
    --
    --
    --
    --
    --
    --
    --
    1+1
    2+1
    2+1
    3+1
    3+1
    3+1
    4+1
    9th
    --
    --
    --
    --
    --
    --
    --
    --
    --
    --
    --
    --
    --
    --
    --
    --
    1+1
    2+1
    3+1
    4+1
    *In addition to the stated number of spells per day for 1st through 9th level spells, a tantrist gets a domain spell for each spell level, starting at 1st. The "+1" on the chart represents this. These spells are in addition to any bonus spells for having a high Constitution.

  • Bonus Feats:
    At 5th, 10th, 15th, and 20th levels, a tantrist gains a bonus feat. At each such opportunity, he can choose a sexual feat, a metamagic feat, Spell Focus (evocation), Greater Spell Focus (evocation), Spell Penetration, or Greater Spell Penetration. The tantrist must meet all prerequisites for the bonus feat, including caster level minimum.
    These bonus feats are in addition to the feat of any class gets every 3 levels.
    Inscribed Spells: A tantrist begins play with personal runes of all 0-level sorcerer/wizard spells plus three 1st level spells of your choice as well as the 1st level spells of your chosen Domains. Bonus spells for high Constitution scores apply normally.
    At each new tantrist level, he gains personal runes of two new spells of any spell level or levels that he can cast (based on his new tantrist level). In addition, at each level where the tantrist gains a new level of spells, he gains personal runes of his chosen domain spells.

Page Last Updated March 3rd, 2005

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