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Ghost in the Shell

D20 CREATION
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*
Arcane Spells
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* Cheat Sheet
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D20 HOUSE RULES

PLAYER CONDUCT
* Descent

Descent
Into
Darkness

{Drow Campaign}

Zartenoth:
The Land
Between

{d20 High Fantasy}

Storm Riders
[SRoZ]

{Rhy'Din Guild Site}

LINKS
* Link to Us

Gaming community, Forums & chat, Directory, Online Flash Gaming and much more...

Site Title

Experience and Progression Chart
Character
Level

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
Experience
Points

0
1000
3000
6000
10,000
15,000
21,000
28,000
36,000
45,000
55,000
66,000
78,000
91,000
105,000
120,000
136,000
153,000
171,000
190,000
210,000
231,000
253,000
276,000
300,000
325,000
351,000
378,000
406,000
435,000
465,000
496,000
528,000
561,000
595,000
630,000
666,000
703,000
741,000
780,000
820,000
861,000
903,000
946,000
990,000
1,035,000
1,081,000
1,128,000
1,176,000
1,225,000
1,275,000
1,326,000
1,378,000
1,431,000
1,485,000
1,540,000
1,596,000
1,653,000
1,711,000
1,770,000
1,830,000
1,891,000
1,953,000
2,016,000
2,080,000
2,145,000
2,211,000
2,278,000
2,346,000
2,415,000
2,485,000
2,556,000
2,628,000
2,701,000
2,775,000
2,850,000
2,926,000
3,003,000
3,081,000
3,160,000
3,240,000
3,321,000
3,403,000
3,486,000
3,570,000
3,655,000
3,741,000
3,828,000
3,916,000
4,005,000
4,095,000
4,186,000
4,278,000
4,371,000
4,465,000
4,560,000
4,656,000
4,753,000
4,851,000
4,950,000
Class Skill
Max Rank

4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
X-Class Skill
Max Rank

2
2.5
3
3.5
4
4.5
5
5.5
6
6.5
7
7.5
8
8.5
9
9.5
10
10.5
11
11.5
12
12.5
13
13.5
14
14.5
15
15.5
16
16.5
17
17.5
18
18.5
19
19.5
20
20.5
21
21.5
22
22.5
23
23.5
24
24.5
25
25.5
26
26.5
27
27.5
28
28.5
29
29.5
30
30.5
31
31.5
32
32.5
33
33.5
34
34.5
35
35.5
36
36.5
37
37.5
38
38.5
39
39.5
40
40.5
41
41.5
42
42.5
43
43.5
44
44.5
45
45.5
46
46.5
47
47.5
48
48.5
49
49.5
50
50.5
51
51.5
Feats
Gained

1
-
1
-
-
1
-
-
1
-
-
1
-
-
1
-
-
1
-
-
1
-
-
1
-
-
1
-
-
1
-
-
1
-
-
1
-
-
1
-
-
1
-
-
1
-
-
1
-
-
1
-
-
1
-
-
1
-
-
1
-
-
1
-
-
1
-
-
1
-
-
1
-
-
1
-
-
1
-
-
1
-
-
1
-
-
1
-
-
1
-
-
1
-
-
1
-
-
1
-
Ability
Increase

-
-
-
Yes
-
-
-
Yes
-
-
-
Yes
-
-
-
Yes
-
-
-
Yes
-
-
-
Yes
-
-
-
Yes
-
-
-
Yes
-
-
-
Yes
-
-
-
Yes
-
-
-
Yes
-
-
-
Yes
-
-
-
Yes
-
-
-
Yes
-
-
-
Yes
-
-
-
Yes
-
-
-
Yes
-
-
-
Yes
-
-
-
Yes
-
-
-
Yes
-
-
-
Yes
-
-
-
Yes
-
-
-
Yes
-
-
-
Yes
-
-
-
Yes

* Indicates you may select from the Epic Level feats as well as the lower level ones.

Ability Score Modifiers and Bonus Spell Points(By Maximum Level)
Score
1
2-3
4-5
6-7
8-9
10-11
12-13
14-15
16-17
18-19
20-21
22-23
24-25
26-27
28-29
30-31
32-33
34-35
36-37
38-39
40-41
42-43
44-45
46-47
48-49
50-51
Mod
-5
-4
-3
-2
-1
0
+1
+2
+3
+4
+5
+6
+7
+8
+9
+10
+11
+12
+13
+14
+15
+16
+17
+18
+19
+20
1
*
*
*
*
*
-
1
1
1
1
2
2
2
2
3
3
3
3
4
4
4
4
5
5
5
5
2
*
*
*
*
*
-
1
4
4
4
5
8
8
8
9
12
12
12
13
16
16
16
17
20
20
20
3
*
*
*
*
*
-
1
4
9
9
10
13
18
18
19
22
24
27
28
31
36
36
37
40
45
45
4
*
*
*
*
*
-
1
4
9
16
17
20
25
32
33
36
38
48
49
52
57
64
65
68
73
80
5
*
*
*
*
*
-
1
4
9
16
26
29
34
41
51
54
56
66
76
77
84
91
101
104
109
116
6
*
*
*
*
*
-
1
4
9
16
26
40
45
52
62
76
78
88
98
110
117
124
134
148
153
160
7
*
*
*
*
*
-
1
4
9
16
26
40
58
65
75
89
104
114
124
136
156
163
173
187
205
212
8
*
*
*
*
*
-
1
4
9
16
26
40
58
80
90
104
119
144
154
166
186
208
218
232
250
272
9
*
*
*
*
*
-
1
4
9
16
26
40
58
80
107
121
136
161
188
200
220
242
269
283
301
323

*Indicates spells tied to this ability cannot be cast

The list below is our "House Rule" version of how many items a character can wear. It is far more excessive than the official rules allow for, but personally we find the official rules too constricting, especially considering how many items certain characters in the novels sport about on a regular basis, not to mention that AD&D broke its own rules for this on a few occasions in regards to NPCs listed in various gaming sourcebooks.
The limits are broken down into slots (yes, somewhat EQish) which you are allowed to fill. Examples for each slot are put in parenthesis.

Limit on Magic Items Worn

  • Head Slot (Helmet, Hat, Headband, Hood)
  • Face Slot (Mask, Lenses, Eyeglasses, Goggles)
  • Ear Slot Right (Earring)
  • Ear Slot Left (Earring)
  • Neck Slot (Necklace, Amulet, Torc)
  • Back Slot (Cloak, Cape, Mantle)
  • Torso Primary Slot (Armor*, Robes)
  • Torso Secondary Slot (Shirt, Vest)
  • Torso Slot, Outer (Tabard, Vestment)
  • Arm Slot, Right (Armband)
  • Arm Slot, Left (Armband)
  • Wrist Slot, Right (Bracelet)
  • Wrist Slot, Left (Bracelet)
  • Waist Slot (Belt, Sash, Girdle)
  • Hand Slot (Gloves, Gauntlets)
  • Finger Slot [1 per digit] (Rings)
  • Leg Slot (Pants, Skirt)
  • Ankle Slot, Right (Anklet)
  • Ankle Slot, Left (Anklet)
  • Feet Slot (Boots, Shoes, Sandals, Socks)

* While Armor usually covers most of the body, it is listed as taking up a primary torso slot for sake of ease with our system.

Obviously, this list is tailored to humanoid creatures with the standard two arms and two legs. Creatures with more arms or legs can use more items (or less, for those creatures not possessing legs, for example).

Please note that certain items, like bracers, must be worn in pairs, so they would take up more than one slot.

In addition to the item slots listed above, characters can wear additional items such as brooches, periapts, cloak pins, badges, bandoliers, swordbelts (not to mention weapon scabbards). Another way of looking at these items are more like accessories that would be worn on or attached to other "primary" items listed above. A character's limit on wearing such "accessory items" is one per character level. However, use some common sense when doing this.

As always, it is the DM's right to deny or otherwise exclude anything he deems inappropriate or too much of a stretch to these already generous rules.

Character Wealth by Level (Average)
Level
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Amount
By Class
900
2700
5400
9000
13,000
19,000
27,000
36,000
49,000
66,000
88,000
110,000
150,000
200,000
260,000
340,000
440,000
580,000
760,000
Level
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
Amount
975,000
1,200,000
1,500,000
1,800,000
2,100,000
2,500,000
2,900,000
3,300,000
3,800,000
4,300,000
4,900,000
5,600,000
6,300,000
7,000,000
7,900,000
8,800,000
9,900,000
11,000,000
12,300,000
13,6000,000

Sexually Transmitted Diseases

STD
Asteral's Doom
Azure Balls
Black Withering
Burning Release
Crimson Welts
Crotch Plague
Engorgement
Fever Touch
Ghoul Fever
Hairy Brute
Kisser's Curse
Lover's Lice
Lycanthropy
Mummy Rot
Vampirism
Whore's Delight

Infection
Sexual
Sexual
Sexual
Sexual
Sexual
Sexual
Sexual
Sexual
Injury, Sexual
Sexual
Sexual
Sexual
Injury, Sexual
Contact, Sexual
Injury, Sexual
Sexual

Fort DC
18
16
20
12
13
14
14
14
12
13
12
12
15
16
20
15

Incubation
6 months
1 day
1 week
1 week
1 month
1d4 days
1d4 days
1 month
1 day
1d3 days
1d3 days
1 day
special
1 minute
1d4 days
1 day

Damage
1d8 Str, 3d6 Con
1d3 Dex, 1d3 Dex
1d8 Con* **, 1d8 Wis* **
1d3 Dex
1d2 Dex, 1d2 Cha
1d2 Con**
Special
1d2 Con, 1d2 Int***
1d3 Con, 1d3 Dex
1d2 App
1d3 Dex
1d3 Dex
---
1d6 Con, 1d6 Cha
2d4 Con
1 Str, special


* when damaged, character must succeed on another saving throw or 1 point of damage is a permanent drain instead
** if the character fails twice, he/she is rendered permanently sterile

*** Each time a character takes 2 or more points of damage from the disease, he/she must make another Fortitude save or be permanently blind

The above table perhaps needs a little explanation. In games today, sex has always played "off stage", while this campaign offers more into just mere mention of sex. With more detail, comes more consequences the character must face. As in real life, diseases are real, while yes, magic items can protect the wearer and magic in general can remove nasty things. It is always up to the DM, whether or not you can be a carrier or a spell fails (a roll will be required to allow more randomness and fairness). Not all things should be easy after all.
Compared to other diseases, sexually transmitted diseases are all the more insidious in that they have longer incubation periods, that the victim may not even be aware that he is carrying the disease for weeks or months after the infection. In his ignorance, a victim might unwittingly spread the disease to many others.
A character who has a sexually transmitted disease must also deal with negative social consequences as well. A person who is known to carry a STD can be shunned, avoided ridiculed, or even imprisoned or exiled.

Page Last Updated May 27th, 2005

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